Generate
Create images with AI
Professional 3D Game Development Service

[Format] Landscape 16:9 gig cover, a dark editorial split: a black diagonal text panel on the left over a full Unity editor screenshot. Clean UI-capture finish, matte and legible. No watermark, no personal names. [Layout] The right ~70% of the frame is a full Unity editor window: a grey toolbar at top with "Scene", "Game", "Asset Store" tabs and playback controls centred, a 3D perspective Scene view below showing a low-poly interior — brown wooden walls and floor, white furniture blocks, a lamp hanging from a thin line — with the transform-gizmo toolbar docked on its left edge and a coloured orientation axis widget at its top-right; beneath the view, a toolbar strip and a project strip with grey folder icons and a row of material-sphere thumbnails (black, wood, a green tennis-ball mesh on a stand, red, white, yellow). The left ~30% is a solid black panel whose right edge is a steep diagonal slice cutting across the screenshot. On the panel: the offer text in the upper half, a pixel-art badge in the lower-middle, and the Unity logo at the very bottom. [Subject] none — editor capture plus typographic panel. [Headline] "I will make" / "a 3D game" / "for you!" in white rounded extra-bold sentence case, three left-aligned stacked lines each about 9% of frame height. Mid-panel: a small pixel-art cat-face badge in yellow and orange enclosed in square-bracket shapes. Bottom-left: the Unity logo — white cube mark plus white "Unity" wordmark — about 6% of frame height. [Badges] Unity logo in the bottom-left of the black panel; the editor's own UI chrome — toolbar tabs, gizmo buttons, axis widget, material spheres — forms the rest of the imagery. [Mood] Near-black and editor grey with warm wood-brown from the 3D scene and yellow-orange badge accents; understated, developer-credible feel; at thumbnail size the white headline on black against the grey editor reads clearly.







