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Game Development Showcase Gig Poster

[Format] Landscape 16:9 gig cover, glossy photo composite with a chrome display headline and glowing game-thumbnail cards over a dark studio backdrop. High-finish retail look. No watermark, no personal names. [Layout] The right ~40% holds a smiling man from the chest up against a dark blurred studio wall where a faint monitor screenshot glows behind his shoulder; a cool blue rim traces his outline. The left ~60% carries the headline stack across the top: a huge metallic-silver word, a blue-gradient word beneath it, then a small mixed-colour subline row flanked by short orange dash marks. Across the lower-middle of the frame, running in front of the man's torso and under the headline, three game-screenshot cards sit side by side, each edged with a thin glowing frame — orange, green and blue respectively — depicting three different game genres. The bottom-right corner, overlapping the man's chest, holds an orange-to-yellow pill button with a microphone icon. The background behind the type is near-black with faint blue circuit-like streaks. [Subject] A man in his late twenties with short dark wavy hair and light stubble, wearing an open striped shirt over a grey tee, chest-up, angled slightly toward the text, warm smile at camera, cyan rim light against the dark background. [Headline] "GAME" in enormous silver-chrome bevelled caps with a slight upward arc, about 20% of frame height and the largest element; "DEVELOPMENT" beneath in bold caps filled with a blue-to-cyan gradient and a dark outline; beneath that a subline: "2D" in yellow bold, "and" in white, "3D" in yellow bold, "games" in white, flanked by short orange dash marks on both sides. [Badges] Three glowing portfolio thumbnail cards: a cartoon lava-platformer scene with animals, a low-poly blocky first-person shooter field, and an underwater pixel-art scene with a diver; the orange pill button bottom-right reads "Free Consultation" in dark bold with a mic icon and a chevron. [Mood] Near-black and steel-blue base with silver, cyan and orange hot spots; arcade-showroom energy; at thumbnail size the chrome GAME and the three bright thumbnail cards pop against the dark.







