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Develop Games in Unity — Vibrant Gig Cover

[Format] Landscape 16:9 gig cover, vibrant photo-collage promo with an excited presenter cut-out, floating device mockups and a glowing bokeh background. Glossy commercial finish. No watermark, no personal names. [Layout] Left half: a waist-up presenter cut-out bleeding off the left and bottom edges, his raised hand pointing right toward the headline block. Background: a dark blurred scene washed with orange-red bokeh sparks on the left and cool blue light streaks in the lower right. Right two-thirds, top: the Unity logo — a white 3D cube mark — beside the white "Unity" wordmark. Middle-right: a diagonal stack of three floating device mockups stepping down from upper-left to lower-right — a phone showing a side-scroller runner game, below it a laptop showing a tactical FPS scene, and at the bottom a large open laptop displaying the Unity editor with a colourful blocky 3D diorama on screen. The headline occupies the top-right quadrant to the right of the phone mockup, kept clear of the devices. Warm lens flares spark near the bottom laptop. [Subject] Cut-out photo of a young man with thick dark hair in a red polo shirt, mouth open in an excited grin, index finger extended pointing at the headline, waist-up, on the left half, overlapping the bokeh background and grazing the top laptop. [Headline] Top-right, stacked and left-aligned: the Unity cube logo with the white "Unity" wordmark; then "DEVELOP" in yellow extra-bold caps; "GAMES IN" in white extra-bold caps; and "UNITY" in very large light-blue-to-white gradient extra-bold caps as the biggest word on the cover. [Badges] Only the Unity logo and wordmark described above; no other seals, ratings or store badges. [Mood] Warm orange-red glow against cool blues, with the presenter's red shirt anchoring the left; joyful, high-energy; the big Unity wordmark and pointing gesture read clearly at thumbnail size.







